I'll just use this thread. I've turned off email notifications, and this should be my last post here.
All of a sudden I lost motivation to continue playing this game. For several days in a row, I was forcing myself to login to do things I knew I "needed to do" daily to stay competitive. When I asked myself what changed, the most plausible answer that floated to the surface was that I perceived no more challenge in the game. It's not really Gree's fault, not directly. If anything, Gree's changes made it easier for me to catch up to the herd, so I was able to "finish" with the game sooner than I would have.
Dragonsoul has an "end game content problem". War's ideal state is one where you never lose on offense and never win on defense. Expedition isn't something a decent player can't clear every day, but it can still be a slog. I've made the top progress reward in two expedition contests requiring D- and C-tier team compositions. However, when I saw yet another expedition contest during my spiraling demotivation, I just couldn't muster up the fortitude to spend at least two hours on each expedition run again. The gear grind can only be a reason to quit when it's too much, but it's not a reason to stay.
In crypt I had fun stretching my limited hero pool into more wins than I could get going 5v5 every battle like a chump, but my newest guild wasn't structured to allow any challenge there and I wasn't about to shop for yet another guild. My crypt record was 22 skulls for 990K power defeated at O+2/TL100 cap, making full use of hires but without being wasteful or farming weak lines (just the flawed ones), when I only had around 320K total power. That guild (3 guilds ago) needed someone like me clean out the "misleadingly strong lines" to beat RFH, so people wouldn't waste their best heroes on easy lines. I even put a simple version of my methodology on their guild wall, which helped a little. Here's a copy of my detailed crypt log with names redacted from that time, trying to suss out the under-contributors. Just trying to show I wasn't farming at the expense of others...
Temple could be interesting, but without runes you invariably run up against a wall of insurmountable damage. I didn't like how any of my guilds ran temples. Each guild had flawed temple orders and boneheads who would make bad decisions regardless of temple order. I've come to the conclusion that there's no such a thing as a "perfect guild", too many impurities. And, no, I'm a bit too mercenary and misanthropic--or as I see it, objective and calculating--to be tethered to a guild for its members. I gave each guild my all and tolerated many grievances.
I reached plat 1/challenger coliseum and plat 3 fight pit. Fight pit only had one plat 3 division when I promoted to it, but I'm stuck among the whales who could afford to gear up horse and bro while my heroes can no longer make up a remotely viable defense. Doesn't really matter though. I've reached the top in both fight pit and coliseum in my server as far as I'm concerned. I don't need 50 defensive wins to prove it.
Also, the demotion mechanic is a lock that will keep me from bothering to come back lol... I peaked at my "challenge rank" in another game months after I quit. I had only fallen about 25 places to 36th or so because I built my team around gatekeeper mechanics, even though the strongest player in the server had around double my power. I could play that game again if I wanted to blow my brains out playing something more boring than Dragonsoul is now, but I won't be able to do the same in Dragonsoul in a few months. Not worth the effort of clawing back up the rankings.
Ironically, the big diamond contest nearly doubled the amount of diamonds I try to float, so that was one less challenge for me.
I think that covers everything.
In summary, I apparently completed all of the objectives I had set in Dragonsoul, several of which I hadn't even consciously acknowledged, and I could find no new reasons to continue playing.
My final stats
-hadn't missed a day in 6 months
-coli plat 1 challenger
-fp plat 3 (top 100)
-990K power defeated/22 skulls crypt
-haven't lost in expedition for 4+ months
-385K power (?)
-1000-2000th in total power (?)
-300+ stamina packs
-60+ elite resets (because chests)
-15+ stamina refreshes (because chests)
-8 double elite drops
-8 double normal drops