Hi all, I want to (re-)make a list of wishes for what we would see in the next updates.
I already made a similar post here http://discourse.dragonsoulgame.com/t/what-we-want-for-dragon-soul/11424
but, despite the fact a lot of players liked it, I see 0 improvements.
Anyways I want to make a new list, because ... hope dies last.
SPECIAL NOTE FOR GREE
Please, listen to players. Just this.
This game is gonna die if you dont do this, and certain servers are already dying while new servers arent doing as good as in the past.
Some imporvements in the gameplay are needed, and I dont mean new heroes/rarities/level again and again, but improvements and extensions on the already existing game feautures.
BOSS PIT - HAVE TO WORK MORE SIMILAR TO CHALLENGES
I can't go on receiving just 2 kind of scrap of items (no-scroll items) daily.
New Boss Pit difficulties should keep giving me low rarity gears.
This is very important because all heroes still needs stuff like Disk of Some Power, Linger Balm, Dead Eye and so on at high rarities, but actually the only way I have to obtain these gears is raiding chapters 17/18 (but we 22 and 23 soon) or doing Boos Pit at ridicolous difficulties; both situation I waste my daily chance/stamina to get very old items instead of new ones.
1) More crypt difficulties!!!
2) Improved managment of skull limit:
- don't jump from 10 to 20 to unlimited... add 12, 14, 16, 18, 25 for example;
- possibility to set when to open crypt / raise skull limit automatically;
- champions able to edit crypt limit too.
1) Find guilds by country.
2) Possibility to change guild name once a month.
IN GENERAL ABOUT RUNES
1) Destroying a rune generates a lerger amount of runicite.
2) Ccreate orange runicite items, also all runicite items should be cheaper (both for gold and diamond price).
3) Reduce offerings price (diamonds).
4) Increase the chance for stone shrine to make 3* runes (at least 15%), and crystal shrine to make 4* runes (at least 25%).
RUNE CONTROL SYSTEM
We want more control on what bonus drop on our runes and what bonus are boosted when we empower our runes.
I am arguing this topic here http://discourse.dragonsoulgame.com/t/rune-control-system/13795
MORE INFO ABOUT MANY GAME MECHANICS
We would know more about hero stats and skills. More than what is showed in skill's descriptions.
Examples: some info about heroes movement speed and attack speed starting values (we all know some heroes are faster than others, but how much?); clarification on all skills affected by improve healing; calrification on particular skills like Void's white or Thief's blue or Savage's orange.
1) Trader and peddler should be totally diamond free and should drop items appropriate to the player level (use the level necessary to unlock a new chapter in campaign to exstablish what items are appropriate to each player level).
2) Black market only buy for diamonds instead.
3) Soulmart refresh cheaper.
4) More "slots" in all shops, so that we can really have good chance to find what we are looking for.
1) Silver chest drops white, green and blue stuff, soulstones for 1 star heroes
2) Add open x100 for Silver chest.
3) Purple chest and Orange chest can be bought for gold instead of diamonds (set an appropriate price, not cheaper neither expensive.
4) Add Cyan chest.
5) Gold chest cheaper and drop larger amount of stuff (eg: full hero or 5 soulstones, large amount of XP (1mln? consider we need 150k just to level up by one level one single hero!), large amount of ore (3mln? consider we need about 500k just for levelling up all skills for a single hero by one level!); Once Purple and Orange chests will be really fixed and usable, there is no needing to drop purple or orange gears with Gold chest.
6) Add a Rune offerings chest for gold.
7) Soul chest should drop soulstones for the new heroes... like in the past.
New chapters should drop 4 kind of scraps, so that we can collect really old (but needed) scraps while also collecting new ones.
1) Make that we can collect up to 25 scraps per titan instead of 10.
2) Possibility for the temple owner to evidence next target or to lock a certain titan.
We really appreciated when you realeased Insane and Ludicrous, would be really nice if you create new diffficulties.
Increase the drop of stuff... I am level 130 and cant do anything with the ridicolous amount of XP or ORE that mountain give me.
Rank tiers shouldnt use %, expecially on old servers; less and less players are playing contests and DragonSoul in general, so top1% had become even harder than top100!
New interesting game modes, for example:
- new fight pit (or coliseum) where war modifiers applies.
- new fight pit where only Dragons are allowed.
More "double" free events or other (new) bonus events. Examples:
- double campaign
- double crypt / expo
- 3 stages allowed in boss pit for 24h
- rune removal or rune discount
We use certain purple items for enchanting (shot of cortisone, power of love and so on). Unfortunately these items arent needed anymore for crafting new gears, so actually the only way to obtain them is to chose an hero and keep that hero at a low rarity... O.o
Fix this problem; an idea is to allow players craft gears without needing one hero that need that gear, just having the materials in your bag.
TOO MANY HEROES
We have too many heroes... there is no needing to introduce more than 1 new hero every 1-2 months.
On the other side I would really appreciate balance fixes, skill rework or new legendary skills for already existing heroes.
SIGN IN REWARDS
This is the most useless and ridicolous thing in the game.
During a whole month I can collect:
- 1 hero and 36 soulstones
- 380 diamonds
- 230.000 gold (nice, finally after a month I can level up 2 skills)
- 36 x 1500 XP (total of 54.000 XP, very nice in this way I can level up 1 hero by one every 3 months)
- 1620 enchanting points (to full enchant 1 single orange gear I need 1680 points... and we have cyan gears now)
So it looks like your are making us fool.
I would like to see a 4x7 tab (instead of 5x6) that uses an appropriate amount of:
- soulstones (for the new hero! oh old times when the new hero was the sign-in hero)
- vip tickets (most of online/mobile games rewards your fidelity in this way)
- bazaar tokens (so that we can buy whatever we need in the shop... either ore, enchanting gems, XP or others)
FIGHT PIT AND COLISEUM
1) See here http://discourse.dragonsoulgame.com/t/fight-pit-and-coliseum-reward-time-issue/13798
2) And see here http://discourse.dragonsoulgame.com/t/fight-pit-and-coliseum-global-standings/13800
See here http://discourse.dragonsoulgame.com/t/guild-war-control/13796