So I think I've come to the conclusion that the best combo for Archer's keystone is Base dmg, Bonus crit dmg, and Attack Speed. Kind of surprised Agility didn't make the list, but so be it. I have 10 crystal shrines to use to try and get that ... who's feeling lucky!?
1st 3: (got 1 4*) bc acc as | bc acc bd | acc as agi
2nd 3: dodge bd agi | dodge acc bd | dodge bd agi
3rd 3: dodge as agi | dodge bd agi | bc dodge bd
well, I guess on the bright side, I will be able to 5* my plague keystone by the end of this.
4th 3: bc dodge acc | bc acc as | bc dodge agi
5th 3: bc bd agi | acc bd agi | bc acc agi
6th 3: bc bd agi | dodge bd agi | bc bd agi
7th 3: (got 2 4* on this one!) acc bd agi | acc bd as | bd as agi
So I think the bd/as/agi one is better than the one I have which is bc bd agi ... but I'm not sure and would have to do some more math. Here goes the last 3 shrines ...
8th 3: bc bd as - huzzah! haha, figures that I just made the last of the shrines on flame keystones and didn't use them. woops.
10th 3: (got 1 4*)
So, out of 30 keystones, 4 ended up being 4*. A total of 328 fusion material!
Can I 5* both my archer and plague keystones with what's left? Let's see!
edit 87: noice:
had enough left over that I'm just 24 points away from 5* wee witch keystone as well
Welp, guildmate just reminded me that you get 1.4 dmg from primary agi attribute not just 0.4 ... so ... I did indeed math wrong. Best is probably Agi, BC, AS ...
The day is ruined sticker.