So our guild on s2 (Rage) have been playing with different rune combinations on this team: dslayer karaoke king dman wolf and void. And we discovered quite a peculiar thing happenning with karaoke king ( i will refer to him as “kk” from now on”)
To set the scene:
Player 1 (p1): has 200% movespeed from runes pn his kk
Player 2 (p2): has 194% movespeed from runes on his kl
Player 3 (p3): has 135% movespeed on kk
Using the same exact team: dslayer kk dman void and moon:
P1 can beat p3, p2 can beat p1, p2 cannot beat p3, p3 cannot beat p3 but can beat p1...
We call it the “kk paradox”. We tried so many different combinations on runes on kk as well as putting maxed movespeed on void moon dman and dslayer, as well as taking all the movespeed from dman moon void and dslayer... putting cooldown reduction and attack speed additional to maxed movespeed runes on kk.... and still yet p2 cannot beat p3, and p1 cannot beat p2....
So our question to the entire forum is: Why??? Has anyone figured it out. On the paper it should be that the fastest kk in that exact position should fire fastest. What are the other ingridients to this cale of confusion?
Tim Blast (S2)