I've found in a number of lineups, one can end up in an infinite loop of white skill usage when conservation is high and a Moon Drake is involved. This prevents the other team from doing anything, which can either be very good or very bad for the attacker.
Example: fight pit the other day, as attacker, had moon Drake, spirit wolf, bro, dark horse, Cyclops (all full o+4), when moon's white skill hit, it allowed a constant rotation of spirit, Cyclops, and bro hitting theirs. During this rotation, more than a minute went off the timer, all while the defender's plant soul still had white active, because the constant activation of whites froze time for the defender. Seems like this could occur with a large number of heroes with fully enchanted sick mullets when a similarly equipped moon Drake is in the lineup.