My guild uses the skull limit in crypt in order to prevent bottom feeding, and I’m totally on board with that. Honestly, as one of the lower level members, it’s there to protect players like myself and I appreciate it.
That said, it’s not uncommon for 10-15 of us be sitting at the skull limit later in the day, and watch helplessly as a very winnable crypt is lost. I realize some guilds manually turn off the limit later, but I would LOVE to see a setting added to the game for this on the same section where the skull limit is set:
[checkbox] Ignore Skull Limit during last [drop down with options: 1 hour, 2 hours, 3 hours] of crypt.
So the guild leader (or whoever with permission) can tick that checkbox and select, say, 2 hours. Then in the final 2 hours the crypt becomes FFA, but then the skull limit is automatically enforced again the next day (until last 2 hours again).