How do you like Genie more - with legendary skill or not?
If you could go back, would you unlock it again?
It changes his game style slightly but I say unlock it, mainly means it takes him 2-3 seconds before he starts attacking, but that's only a problem in expedition, in everything else his +health and armor to all see worth the 2-3 sec
I like it, because it messing enemy team and even horse legendary doesn't counter it IIRC.Especially vs mages as they don't have high tenacity, most effects I've got is vs Wolf, Wee and Moon.
Sadly he's too slow vs current white spam meta.
I would go back and not do his legendary if I could. I stopped using him at all after it.
I did a quick poll some weeks back of S1 friends and out of 11 people who had strong feelings (some just said they didn't care) 9 said they would love to go back and undo it and 2 said they'd keep him legendary.What it comes down to, is that in a serious fight a few seconds is just WAY too much time.
It should be automatic, an skill shoudnt have any draw back
Genie used to be one of my "go-to" heroes. Since his legendary, I rarely use him as he just flat out takes too long.
However, I would imagine this thread will get filed in the "nobody cares" folder and we'll be having this same discussion a year from now...
Are you say that is unnecessary? Maybe negative??! Is true for thisthe 2 or 3 seconds (in server 1-5) but well, in server 11 is really useful.. until I get the Moondrake legendary..
I would say in the current meta it's negative. Genie is all about his white skill. Prior to his legendary, you could fire his white once he was in place. However, it now takes 2-3 seconds for him to perform his orange to which he is incapacitated.Since the game is entirely based on movement speed and starting energy, he is almost always late to the party...
I'd go back and undo it as well
They just need to make his white avaliable during pheromones cast, so players could decide - to activate it ASAP or to wait till he cast pheromones.
Yeah. The extra few seconds of animation time make him useless.
PS.. Gree another consideration for fix..
This same could be said of Moon Drake. Restating the obvious here; fine for Campaign, tolerable maybe for Challenge and Expedition but a total disaster for both in Pit Fight unless they can be kept alive long enough to be useful.
Wtf lunar legendary is one of the bedt in the game
Moon's legendary is amazing, and she's very powerful in all modes - campaign, expedition, pit, colosseum, war and temples.