I don't understand the note on the Crypt Improvement. Crypt as far as I know has nothing to do with matching guilds of similar power?
It's also hard to give an opinion on the War adjustment until I see it in action, since for (eg.) a #1 ranked guild, there WILL be a significant power difference in their opponents which will be unavoidable.
Certain things such as that look to be heading the way of many adjustments carried out previously - where many excellent ideas have been suggested, but instead, the 'easiest' option is taken, regardless of whether it's the most satisfactory.
As mentioned above, unless an adjustment is made to Snap Dragon's white skill, he will continue to be useless and bettered in every way by Goblin Trio.
The Orange Skill for Weredragon has already been released. A fix for it recently changed the title from "true dragon power" to "True dragon power". This capitalisation is still not in line with the standard for skills.
I don't know how the heroes to receive Red promotion are chosen, but Water Wyrm is already a staple hero in war defence on S9, and Ninja Dwarf, Goblin Trio & Understudy are already very handy heroes. I thought the purpose of Red promotions was to give a chance to the lesser used heroes?
There are aspects of the information that sound appealing, such as a Guild contest format & Expedition improvement.
Excuse my reluctance to be overly impressed - yet!