Does "constructive dialogue" expressly exclude costructive criticism? closing this thread certainly made it appear that way.
Either way guess I should speak my mind quickly. While this one was closed, other threads on the topic have shown that perspective is an enormous factor in how these changes are received. It was suggested to step back and look at the big picture.
Well in trying to do exactly that, all I can see is a shell game. These recent changes (even if/when functioning as intended) don't actually solve the problem, just move it around. Guilds in rank 20's have a marginally easier time hanging on to players. Which means guilds in the 10ish area have fewer potential recruits. Harder to maintain a full guild. Harder to mount a challenge for that #1 spot. Why? Because the real problem here is: PLAYER RETENTION.
And to that end (at least from my perspective) these changes have made that underlying problem drastically WORSE. Of the 5 ppl I've lost just since this change, 3 of them have been members of my guild over a year. Over.a.year. One was literally among the very first handful of ppl I recruited the first week the guild/server opened. It's against the rules to post private convos, but I can paraphrase pretty easily what they all said, each in their own way (some of which would wind up hidden anyway if I did post it)
"I love this guild and have been hanging around for the [wonderful] ppl I've met. I kept hoping the game would improve, but it's a [chore]. I don't want to leave, gonna miss you all, but the time has come."
If these changes were supposed to improve guild loyalty, far as I'm concerned, it had the exact opposite effect. I didn't need guild loyalty. I needed a reason for players to stick around. Yet despite feedback of exactly this, overly punitive changes were released anyway, which only gives those players on the precipice more reason to run.