I want to update everyone on our plans for what will now be in the 2.10.1 release (expected in a couple of weeks as it is currently in QA). The following legendary skills will be added (note that several have changed based on player feedback).
Changes: Two-Trick Pony & Bombardeer changed, added Quintessential Quiver, removed Chase The Rainbow
Berserker Mode - Dwarven Archer
Her abilities and basic attacks over-penetrate targets, damaging everything in front of her. She also gains X life steal.
Two-Trick Pony - Dark Horse
The maximum duration of Why The Long Face is extended, the shield is guaranteed to prevent any disables from hero skill levels under X [where x is the effective level of this skill + some adjustments to account for Expertise) other disables have their duration reduced by 50%.
Bombardeer - Skeleton King
Skeledeer now explode on death, dealing magic damage to nearby enemies. Royal summons may now be reactivated - killing any currently summoned deer and summoning a new one.
Notes: Explosion damage scales off of the deer's max health (and skill level). The recast while a deer is alive has a brief cooldown
21 Gun Salute - Rot Beard
Rot Beard's ship provides support by firing a shot at Rot Beard's last target, dealing true damage.
When Rot Beard dies, the ship fires a shot at each enemy in a final salute.
Soothing Melody - Wild Satyr
Satyr's basic attacks heal her and have a chance to stun her target.
Quintessential Quiver - Centaur of Attention
Whenever a foe dies, Centaur gains 1 Arrow. Any stored Arrows are consumed when he next uses Blunt Force Trauma.
Arrows generated by Quintessential Quiver also reduces the energy of the hit enemy by X
"But Sven, what happened to Unicorgi?!?" Unlike Dark Horse and Skeleton King, there was no clear alternative design for her Legendary skill which we could implement with available engineering time and art resources, so her legendary skill has been moved to a future release once we are happy with the skill's design.