@DSSven I'm sure you're wording things here the way you are to keep some mystery around the new skills but I had a few questions I haven't seen asked yet as everyone's been so focused on D.Horse !! If I am repeating something already asked I apologize in advance but I'm pretty sure these questions have gone unanswered...
Will Centaur's legendary carry over stages? That is to say if I use him in War, will the arrows he collects fighting the minions be available when I move on to fight the players team? What about Expedition?
Any stored Arrows are consumed when he next uses Blunt Force Trauma.
Does this mean that all the stored arrows are used when next he uses his white skill or are they used one at a time? Do the arrows get mixed in to the volume shot with his white skill or do they affect every shot? I imagine they will have some damage bonus but if you only get that bonus and the energy drain with the number of stored arrows you have when the white skill is activated it becomes pretty random...
Rot Beard's ship provides support by firing a shot at Rot Beard's last target, dealing true damage.
Does this mean after every attack he makes or is it limited to specific attacks only... after each basic attack or after his blue skill (Anchors Aweigh) or after his white skill? I imagine there is an inverse correlation between the frequency with which his ship attacks and the damage those shots cause...
Her abilities and basic attacks over-penetrate targets, damaging everything in front of her.
Does this mean her attacks will go through everyone the way Magic Dragon's white skill does? That is, will each shot now damage the entire enemy team (assuming she's facing the right way) or will it be more like splash damage to the heroes that are around her target? If it does indeed damage every hero will there be a degradation in damage as the bolt passes through each successive hero?
Berserker Mode would be a better name for her current blue skill (Rapid Fire)... what about something like High Velocity or Armor Piercing Bolts, something to better reflect the changes this skill makes which seem more about her weapon/ammunition than herself.
Satyr's basic attacks heal her and have a chance to stun her target.
Will this be affected by Improve Healing? How will her chance to stun work... will it be a straight up % that increases as the skill level does?
Sorry for all the need for specificity, I just want to make sure there are no ambiguities in the wording of the skills in the game !!