Why can't they do something about the bosses in temples? Sure, fix the instant team wipe minions. They are no fun.
But, the bosses pretty much are dead before they step on stage.
I would prefer to die by the hands of the giant guy whose picture and figure are everywhere in the game mode rather than a walking rock that throws pebbles or a puddle of water that rolls past my team.
Boss Pit was real fun until they stopped paying attention to balance and that became trivial. Actually had a spark of life recently when Venusia became sort of tough.
Maybe we could get temple bosses like in Boss Pit. Or add in some of the fun like the blowing wind Aurum has on the bridge?
Point being, all this talk about minions and no talk about the actual Temple Boss.