We can all agree that every good guild has rules: temple rules, WAR rules, and crypt rules. While it's fairly easy to see who kills out of order in Temple, and we have battle logs in WAR, Crypt is much more difficult to track as it may have many log rows for each player.
I'm asking for a few simple enhancements to crypt for purposes of tracking guild members participation.
Many guilds have rules against higher team level members attacking lower/bottom rows in Crypt. Those rows are designated for lower team level guild members. Often these lower rows get opened to anyone later in the day. It can get very confusing to track all this.
Suggestions for three enhancements which would resolve all of these common difficulties:
On the main screen in Crypt, I want to see who took the skulls for each row. This will deter the higher level members from hitting lower crypt rows.
I would prefer the format of row #40 here with the player's team level. Using my example screen here, Leaders can see at quick glance who hit those lower rows, and that two of them hit 20+ levels below their team level.
While the initial enhancement above is needed for a quick look at who took the skulls for that row, we also know that crypts can be farmed for points without taking a skull. In the Logs button, The logs can easily be enhanced like this:
First, add the players team levels beside their player name. I can't remember everyone's team level with all of the turnover we see. I need it right in front of me.
Second, once you open/view the log for any row, add which row# the player attacked including the time of day (using the same clock as the main crypt page). This way I know if someone hit a lower row before I've opened the lower rows to all players.
I've added these enhancements to these two prints.
I hope these three suggestions make for minimal development time and can be included in a near-future update. These enhancements do not need to be tied to any player rank profile, they can be open for all guild members to see. I do need these enhancements to show up in real-time while crypt is active.