Of course it's easy. It's the first one, and a little too easy is much better than "impossible", for the initial round. The dev team has to learn, via our criticism, where the sweet spot between "easy" and "impossible" lies.
Hopefully they are paying attention.
And, before anyone says; "the devs would know, if they actually played, and tested, before releasing stuff", I think it fair to ask how many of you take your work home with you, when your workday is done?
And I am not criticizing your critique of Boss Battle. Your critique is exactly what is asked for, and needed, if the devs are going to be able to tweak things and make them better.