At least with Wolf there were other things that could make a Good vs. Bad Wolf ... MP, Skill, Health, whatever.
With Karaoke King, you can have fire damage, water damage, increase crit, and conservation, nose picking expertise, faster shoelace tieing.
Nothing else matters. Starting Energy and Movement Speed. If he fires first, you lose.
That might matter if there were any skill in putting his runes together. But there isn't. It's pure luck getting the right runes. Or spending cash to keep trying to get the right runes. No skill.
Who can get a sense of satisfaction out of this type of thing? Who wants to sit down and play a game of chess where the winner is determined by a dice role? It play Scrabble against an interior player only to find you have to lose every game because your opponent got the Win Now tile on a lucky draw?
If they reset runes monthly maybe the game would be fun because we would be building up over 30 days to see who would be the winner of the month.
But, this is now horse poop