This red skill is most suitable for a tank, especially Plant Soul (who doesn't have an orange skill for some reason yet)
Name : Mutated Roots
At the start of the battle, plant soul will roll out a nest of THICC roots underneath her allies.
Healing them for ( X * the value of the foe's Starting energy combined * the percentage of the foe's highest Movement speed) every second until the end of the battle.
P.S The skill will heal allies continuously as long as the clock is ticking (so screen freeze doesn't work).
How will this counter the meta?
Let's assume the Base value of X is 5 and can escalate 0.2 healing points per skill level.
Which at team level 155 (red skill lvl 55) the value for X would be 16 .
and assume the highest ME the enemy has is 200%
and assume the enemy has 2500 SE (will runed DM will give 500 SE per Hero 5*500) + KK got 500 SE from runes which adds up to 3000 Starting energy combined.
The formula turns to be like: 16 * 3000 * 2 = 96,000 healing point per second.
The result, either the enemy will time out or your heroes will out heal the damage.
If the enemy wanted to beat you, they will have to rely on other heroes rather than SE MS heroes.